

The Exporter enables Autodesk tools to be aware of your Unity project and the location of your Assets folder. The FBX Exporter package makes it smooth and easy to send geometry and animation from Unity 2017.3 or later, to any application that supports FBX, and back again with minimal effort. The Unity FBX Exporter is available in Preview via the Package Manager from versions 2018.3 and up. See for more details, including a listing of dependencies and copyright notices.The built-in Unity FBX Importer provides support for:Īnimation and animated custom properties (when present in the FBX file) 2.0 (EPL 2.0) license (see Licenses/license.txt). UABE is licensed under the Eclipse Public License, v. fmtlib may be a quick drop-in replacement.

To embed the proprietary SDKs, set the PVRTexTool_ROOT and FMOD_ROOT CMake variables accordingly.

This removes support for some texture formats used (mostly) for mobile games. PVRTexTool: Remove TexToolWrap by removing the corresponding line in CMakeLists.txt.FMOD: Remove the AudioClip plugin by removing the corresponding line in Plugins/CMakeLists.txt.The proprietary dependencies are optional and can be disabled: The non-proprietary dependencies are downloaded and patched during CMake configuration. UABE can be built within Visual Studio (Community) 2022 using the Open Folder option (CMake).

The Utility plugin can export and import byte arrays and resources (StreamingInfo, StreamedResource) within the View Data editor.dae (Collada) files, also supporting rigged SkinnedMeshRenderers. m4a files from WebGL builds and Unity 4 sound files. wav files from Unity 5+ AudioClip assets using FMOD. The AudioClip plugin can export uncompressed.The TextAsset plugin can export and import.tga files (Texture2D only) and decode&encode most texture formats used by Unity. The Texture plugin can export and import.There are multiple plugins to convert assets from/to common file formats : It can create standalone mod installers from changes to.
